Mashru Mishu
fx81


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Jamaica, USA

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English

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May 2005

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7 October 2009

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Maya, Mudbox, Photoshop
March 2010


   
This is a character I designed and created for Autodesk using Mudbox 2011 beta (for sculpting and texturing). It was done for a video series that should be released soon at the AREA site. The final model with textures, stamps and stencils will be made available for download soon.

The video will include concept/base mesh review, sculpting the entire character, brief retopology(in Topogun), low poly and UV in Maya, texturing in Mudbox and Photoshop, posing final mesh in Mudbox and final presentation in Maya.

NOTE: For the sake of the length of the video the entire process had to be rushed (sculpting and texturing both done in couple days) and the final result is not as polished as I might want it to be.
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