This is a character I designed and modeled last year. I made the textures recently. The images are realtime viewport screenshots from Maya.
Polycount is 4757 triangles and texture resolution is 2k - diffuse, normal, specular, specular power, reflection mask, glow, and environment map.
Maya was used for base modeling, then Mudbox for highres sculpting, Topogun and Maya for creating the lowpoly and xNormal for baking the normal and AO maps. Texturing was done in photoshop.