Mashru Mishu fx81 Location: Jamaica, USA Language(s):
English Member Since: May 2005 Last Updated: 7 October 2009 Portfolio Views: 296266 Chosen as Favorite: 534
Groups:
KINGPIN Maya, Mudbox, Photoshop October 2009
This is my interpretation of the Kingpin character. High poly was sculpted in mudbox, low poly created in topogun and maya and textures painted in photoshop. Textures are half photo sourced and half hand painted. The high poly was sculpted long ago but only recently i decided to create a game res version of the character. The texture work was rushed(2 days work) quite a bit since i wanted to wrap up this character.
Technical Specifications:
Character @ 9390 triangles with 2k texture for body and 1K for head.
Gun @ 972 triangles with 1K textures.