Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
Mashru Mishu
fx81


Location:
Jamaica, USA

Language(s):
English

Member Since:
May 2005

Last Updated:
7 October 2009

Portfolio Views:
296266
Chosen as Favorite:
534
Groups:
Advanced Search
galleryaboutblogguestbook
KINGPIN
Maya, Mudbox, Photoshop
October 2009


   
This is my interpretation of the Kingpin character. High poly was sculpted in mudbox, low poly created in topogun and maya and textures painted in photoshop. Textures are half photo sourced and half hand painted. The high poly was sculpted long ago but only recently i decided to create a game res version of the character. The texture work was rushed(2 days work) quite a bit since i wanted to wrap up this character.

Technical Specifications:

Character @ 9390 triangles with 2k texture for body and 1K for head.
Gun @ 972 triangles with 1K textures.
This Image has 36 comments on CGTalk >

 
  Mashru Mishu's Personal Network