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Mashru Mishu
fx81


Location:
Jamaica, USA

Language(s):
English

Member Since:
May 2005

Last Updated:
7 October 2009

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IBLIS
Maya, mental ray, Mudbox, Photoshop
September 2009


   
Iblis is a character i designed last year during dominance war and never got to finish until recently. High poly sculpted in mudbox, low poly made in topogun and maya, texture in photoshop.

Realtime specifications:

9774 triangles (with sword)
2048x2048 color normal specular (body)
512x1024 color normal specular (sword)
This Image has 16 comments on CGTalk >

 
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