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Mashru Mishu
fx81


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Jamaica, USA

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English

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May 2005

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7 October 2009

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CHUN-LI
Maya, mental ray, Mudbox, Photoshop
September 2009


   
This is my interpretation of Chun-Li that i made for comicon challenge over at gameartisans.org

Realtime model specification:
Polycount: 9904 triangles
Textures: 2048x2048 color, normal, specular and reflectivity maps.

High poly model was done in mudbox, low poly created in topogun and assembled in maya and normal/AO map baked in xnormal. texture was painted in photoshop and final model rendered in maya mental ray. some minor post work in photoshop to remove anti-aliasing/artifacts and adding glow and depth of field.
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