Mashru Mishu fx81 Location: Jamaica, USA Language(s):
English Member Since: May 2005 Last Updated: 7 October 2009 Portfolio Views: 296333 Chosen as Favorite: 534
Groups:
CHUN-LI Maya, mental ray, Mudbox, Photoshop September 2009
This is my interpretation of Chun-Li that i made for comicon challenge over at gameartisans.org
Realtime model specification:
Polycount: 9904 triangles
Textures: 2048x2048 color, normal, specular and reflectivity maps.
High poly model was done in mudbox, low poly created in topogun and assembled in maya and normal/AO map baked in xnormal. texture was painted in photoshop and final model rendered in maya mental ray. some minor post work in photoshop to remove anti-aliasing/artifacts and adding glow and depth of field.