Mashru Mishu fx81 Character Modeling Location: USA Language(s):
English Member Since: May 2005 Last Updated: 2 April 2008 Portfolio Views: 109281 Chosen as Favorite: 246
Groups:
Street Cop Maya, Photoshop March 2008
Share This
This is a character I sculpted a while ago but recently made a realtime version of it with normal maps, color map and specular map. Mudbox was used for sculpting the high poly, topogun and maya for creating the low poly, xnormal for generating normal maps and AO maps and photoshop to texture it. The color maps is hand painted, no photo sources used.